(Hi folks from LMD!)
Someone recently mentioned that most puzzles in this blog so far are hard. This gives me an excuse to start a mini-series about Vertigo, my favourite genre I created to date. I'd worked on it quite a bit, so the puzzles will be broken down into three posts, in increasing difficulty, to hopefully provide a reasonable learning curve. Ironically this is almost the reverse of chronological order, as it took me quite a few attempts to make properly easy puzzles with this ruleset.
I'll try to provide spoilered hints (in square brackets [like this]) whenever I feel like there's a possibility of getting stuck.
All puzzles to be featured are already on the Kudamono page (many thanks to Pedro for implementing the genre!), and I'm also gradually uploading them to PuzzleSquare.
Rules
While travelling along the loop, all 90 degree turns must have the same direction (all left or all right).
- [cells with at least one exit blocked can never be an intersection]
- [cell with three lines must be an intersection]
- [lines forming an S- or Z-shape must have at least one intersection at one of the turns]
- [currently isolated loops must have at least one intersection]
- [occasionally it's easy to see that a line can't continue straight, or can't turn in its preferred direction]
Lovely puzzles! Nice intro to the genre. 😊
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